pathfinder kingmaker alchemist

An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. The alchemist gains the ability to heal from wounds rapidly. At 10th level, an alchemist becomes completely immune to poison. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. Not the worst alchemist you can make. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. If it enhances his Dexterity, it applies a penalty to his Wisdom. An alchemist can create only a certain number of extracts of each level per day. When the alchemist creates a bomb, he can choose to have it deal good divine damage. Curse of Idiocy — the subject suffers a -6 decrease to Intelligence, Wisdom and Charisma scores. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. The alchemist’s type does not change, but he becomes immune to cold, paralysis and sleep. This guide shows class tier ranked in Pathfinder: Kingmaker.List of Class Tiers (Ranked)Top Classes in Pathfinder KingmakerVivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus archetype.Ranger - Der Ruf von Alchemisten wird selten abgeschwächt durch ihre Überschwänglichkeit (manche würde es sogar als gefährliche Rücksichtslosigkeit bezeichnen) in Hinsicht auf die Perfektion von magischen Extrakten und ihre Trank-Kreationen, die sie… Curse of Deterioration — the subject suffers a -4 penalty on attack rolls, saves, ability checks, and skill checks. At 1st level, the vivisectionist trades his bomb class ability for the sneak attack ability, which works exactly like its rogue counterpart. Abilities are usually class-specific, however, rarely some Abilities can be found in 2 or more Classes. Barbarian:https://www.youtube.com/watch?v=qHnCMR-1L2oWizard:https://youtu.be/nUepdj27bewFighter:https://www.youtube.com/watch?v=_p3mHIarhIIHow to … See the concoctions here! Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with the virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This one, fortunately, wastes a turn casting Cat’s Grace, so if you can cut down the bandit between you and the alchemist, you should be able to gank the alchemist before he causes any trouble. This breath weapon is a 15-foot cone and has the same DC as the bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Those caught in the splash damage can attempt a Reflex save for half damage. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. If it enhances his Constitution, it applies a penalty to his Charisma. This is one of the few entries on this list where the base class is stronger than the archetypes. Pathfinder Kingmaker Wiki is a FANDOM Games Community. The alchemist takes a –2 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists. https://pathfinderkingmaker.gamepedia.com/Alchemist?oldid=3643. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. Only one such discovery can be applied to an individual bomb. In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. This cannot be used to target a specific spell effect. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. At 14th level, the effects of a mutagen last for 1 hour per level. At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. Mutagen (Su) He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. ... Pathfinder: Kingmaker, on the … Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates,infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Unlike throwing normal bombs, drawing, drinking, and expelling breath weapon bombs does not provoke attacks of opportunity. Borrow Tartuccio’s Crossbow for a bit. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. Pathfinder: Kingmaker – Jubilost Build. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. All limitations of mutagens apply to cognatogens as if they were the same substance — an alchemist can only maintain one mutagen or cognatogen at a time, a cognatogen that is not in an alchemist's possession becomes inert, drinking a cognatogen makes a non-alchemist sick, and so on. At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. One is a Bandit Alchemist, and from experience you know they can be awfully annoying. Being a tribute to such classics as Baldur's Gate and Neverwinter Nights, it brings back memories of beloved gameplay mechanics and embarks the player on a hand-crafted, story-driven adventure. The alchemist takes a –2 penalty to his Strength, Dexterity, and Constitution as long as the cognatogen persists, and takes 2 points of ability damage to each physical ability score when the cognatogen ends. Alchemists use alchemy to create explosive artifacts that can be used in battle and mutagen, a brew that can be used to enhance physical abilities. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). They are also proficient with light armor, but not with shields. Otherwise, this ability works just like the mutagen ability (including the natural armor bonus). Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. You can persuade him to become an alchemist in the kingdom (both additional quests related to the search of the fangs and lunar radish for Bokken should be completed). At 10th level, an alchemist becomes completely immune to poison. When the alchemist creates a bomb, he can choose to have it inflict acid damage. The DC of this save is equal to 10 + ½ the alchemist's level + the alchemist's Intelligence modifier. If it enhances his Charisma, it applies a penalty to his Constitution. I am 16 years old or older AND I agree to receive exciting news and other information from Owlcat Games. At 10th level, an alchemist becomes completely immune to poison. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 14th level, the effects of a mutagen last for 1 hour per level. The Difficulty Class for a saving throw against an alchemist’s extract is 10 + the extract level + the alchemist’s Intelligence modifier. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. It's a standard action to drink a mutagen. https://pathfinderkingmaker.fandom.com/wiki/Alchemist?oldid=7652, Alchemy, bomb 1d6, mutagen, throw anything, Instead of drawing the components of, creating, and throwing a, The alchemist gains the ability to create a, An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Discovery is an Ability in Pathfinder: Kingmaker. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Der Alchemist ist eine Klasse in Pathfinder: Kingmaker. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. Subscribe. Only one such discovery can be applied to an individual bomb. When a, At 10th level, a grenadier’s bombs become particularly overwhelming when they explode. Alchemist is a class in Pathfinder: Kingmaker. When the alchemist throws a bomb, he doesn't affect allies. Alchemists are proficient with all simple weapons and bombs. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. Skill Ranks per Level: 3 + 1/2 Int modifier. Alchemist is a class in Pathfinder: Kingmaker. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). If the mutagen enhances his Strength, it applies a penalty to his Intelligence. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker … Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. If the cognatogen enhances his Intelligence, it applies a penalty to his Strength. They are also proficient with light armor, but not with shields. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. Some alchemical creations are less stable than others. Those caught in the splash damage can attempt a Reflex save for half damage. An alchemist may know any number of formulae. At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. The listed saves are the saves from his character sheet, and his actual saves will be higher after adding in … The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. Whenever a grenadier scores a successful, A creature that takes a direct hit from a, The alchemist’s constant exposure to strange chemicals has expanded his mind. At 2nd level, and then again, every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Granted, Freebooters… Targets that were Nauseated by this bomb can attempt another save each round. Pathfinder: Kingmaker is the first single-player isometric CRPG set in the world of a top-selling D&D type role-playing game by Paizo. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Take your favorite fandoms with you and never miss a beat. An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day. The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. At 2nd level, and then again, every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. The alchemist does not need to meet the prerequisites for this feat. Decent enough stats. Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. An alchemist can prepare an extract of any formula he knows. An extract immediately becomes inert if it leaves the alchemist’s possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. By focusing on natural attacks (through the feral mutagen discovery, for instance), the vivisectionist will often have higher attack bonuses and more attacks tha… Your main gimmick is bombs, thrown explosives which attack touch and harm the enemy's ability to … His base daily allotment of extracts is given on Table: Alchemist. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Look, he’s even marked their location on the map. The alchemist can prepare and throw additional bombs as a. Extracts behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist’s level as the caster level. Subscribe to receive the latest news about the game and get a gift – a digital artbook from Pathfinder: Kingmaker for free! An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. The alchemist's cognatogen now grants a +4 natural armor bonus, a +6 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), and a +4 alchemical bonus to a second mental ability score. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock.

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