skyrim immersive world encounters se

Elder Scrolls 5: Skyrim Special Edition - Больше ивентов во время путешествия (Immersive World Encounters) 2.0.1 » Геймплей » My name is Sette, a mod author for Skyrim. [*] The Ethereal Elven Overhal Compatibility mesh files have been updated. Introducing 2 new voice types: Female Commoner and Female Breton. Immersive Weapons SSE Casting Call! [+] 1 new Encounter event with 2 randomly-chosen College of Winterhold NPCs "Two Students Traveling" has been added. RUSTIC WINDOWS - Special Edition. [*] An issue with some quest scripts with debug notifications being accidentally left out has been fixed. More info is at the bottom of the description. [*] Mainly a note for my feloow translators - Rewrites and typo fixes to new dialogues have been done. Kulharin. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. [*] In "Tavern Brawl" Interaction events, an issue with the Brawlers might appear at a strange location inside the inn has been fixed. Fixed a few dialogue used by the new NPCs. Skyrim Better Roads SE. [*] The RS Children Compatibility Patch had no need for a change so it remains the same as before. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. These changes will hopefully help their fist fights in "Tavern Brawl" events to end quicker. Spoiler dAb wrote: Cool concept, encounters are in bad need of some modding love. Mfg Fix . (e.g. Address Library for SKSE Plugins. One of the minor fixes intended for the previous version was not integrated correctly. [+] 2 new Encounter events with 1 follow-up quest with Blades Faction have been added by recycling the 2 Civil War Encounters made redundunt in this update. From now on the future updates will focus on adding and enabling more contents. Summermyst - Enchantments of Skyrim. Добавляет очень много новой магии No clean save is required for installing this update. [-] Many unimplemented features and dialogue lines with no voice acting have been removed. #61465437, #61467412 are all replies on the same post. [+] Encounter with 3 NPCs "A Band of Wanderes" has been added by recycling one of the Necromancer Encounters made redundunt in this update. All users are strongly recommended to update to this version. [+] New World Encounter Event with Quests: "We Are the Children of Skyrim" has been activated and added to the mod. [*] I again made various changes to the Adventurer NPCs that can be met during the new events such as "Fellowship of Fighters". It also enables Astrid to be selected as one of the assassins. You have to be logged in to download files. 10 in order to see this event. Almost every quest added by this mod has been modified. [*] Encounter event with General Tullius or Legate Rikke with Imperial Soldiers was 2 separate quests in prior to this update which are now merged into 1. ====Talented and passionate voice actors needed for a Skyrim mod project "Immersive World Encounters"====Hello there! RS Children Overhaul patch remains unhanged. [+] A toggle option for whether the pickpocket in "Thief Thieving" Interaction can steal a citizen's torso clothing or not, has been added. Along with other issues, this update fixes a problem in which the follow-up quests may fail to start. [*] There maybe some undocumented changes made on a sole purpose of improving to this mod that I neglect to mention here, due to the fact that I had some busy few months. Along with other issues, this update fixes a problem in which the follow-up quest may fail to start after having a conversation with the Adventurers. In the past I've used Immersive Creatures and Beasts of Tamriel, but generally don't like those mods for a couple of reasons. [*] AI Packages used by the Vanilla Imperial Soldiers escorting a Stormcloak soldier and the new Stormcloak Soldiers escorting a Thalmor have been improved so that the soldiers won't be alerted by Player's presence after joining in their ranks. And I hate to be that guy but the ESP is dirty and a few scripts lack several properties, you might want to have a look. A propblem with the new WE "NPC Encounter: Two Random Followers" where the event never finishes is fixed. [*] The Vanilla Encounter "Bandit beat down" was further improved so that Player has a better chance of overhearing the Bandits' conversation. Added 1 new Adventurer (Khajit), changes to AI Packages, and so on. [*] The new Encounter "Fellowship of Fighters" now has a requirement, Player must be at least Lvl. [+] New World Interaction Event: "Guard Hold Up" has been activated and added to the mod. Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". [*] Encounter with the NPC Golldir has been made so that Follower NPCs who are part of Vigilant of Stendarr Faction (added by other mods) can be seen instead of Golldir. [*] Tint layer warnings shown on TES5EDIT have been removed. Reworked audio files for SetteMaleDarkElf01 voice types intending to increase their audio gains. Dark Brotherhood Encounter event, the Assassin not trying to move to their targets has been fixed. [*] Related to the changes to the quest scripts, a major issue with SSE version of the mod in which the game might crash after encountering "Prisoner being escorted" is now believed to be fixed. Page 103 of 140 - Immersive World Encounters SE - posted in File topics: this mod has a qf_weroad02_001027a5.pex packaged, it doesnt seem to be using it as the plugin doesnt override the WERoad2 quest.is the file used anywhere else ? Resident poster. Skyrim Skill Uncapper. [*] Encounter event with Ulfric Stormcloak or Galmar with Stormcloak Soldiers was 2 separate quests in prior to this update which are now merged into 1. Thanks for watching our Skyrim Mod Spotlight! Interesting NPCs SE (3DNPC) … Spoiler Necro47 wrote: Is there a follower named Beatria in this mod? [+] New World Encounter Event with Quests: "Invitation to the Feast" has been activated and added to the mod. [*] The Open Cities Compatibility Patch has been updated. I dont know what to do with the good boy. 1. No clean save is required for installing this update. Also reduced the priority of this quest to 45. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. I disabled the tavern brawl because it would happen every single time I entered a tavern and I found that kind of annoying. [*] In Encounter "Wizards Hold Up" and "Invitation to the Feast", an issue with the letters given to Player may contain unfilled Alias names [...] has been fixed. This update merges these 2 quests into 1, and allows any NPCs who are assigned to "Hireling Faction" including the ones added by other mods, to appear in this Encounter. Footprints. Added missing audio files for SetteMaleCommonerAccented voice types for the Quest "Outbreak". [+] Due to the changes I made in this update, some of the new Encounter events were merged into 1 event as stated bellow. 1. Page 119 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #82808263. Small bug found with the brawl event if using this mod with Ultimate Combat will cause the brawlers to froze up as quoted by the author, "Thanks for mentioning this. Hi Folks, I've been having an Issue with Skyrim SE, where NPC voices and conversations will break during gameplay anywhere from 10 seconds to 5 minutes after starting the game. Scripts attached to quests have been improved, revised, optimized. [+] New Voice type "Male Commoner" voiced by Merancapeman and NPCs using this voice type have been added. The hidden room in the Sleeping Giant Inn). its conflicting with CRFs WERoad02s script modification When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [+] Encounter with 2 Followers "NPC Encounter: Random Followers" has been added, by recycling one of the Hireling Encounters made redundunt in this update. The Perk "Fists of Steel" has also been added to them. Summary: Implements major and minor fixes and improvements. All dialogue used in this version are voice-acted. The Angry Husbands. [+] 2 New Encounter events with Blades Faction have been added. Still have yet to encounter all, they seem a bit rare those quest events and stuff.Anyhow - theres and encounter in which you stumple upon a hunter or adventurer or whatever which turns into a werewolf.Any tips in how I can make this werewolf more tough? [+] The Vanilla Encounter "Lost After the Wedding" was supposed to be edited, according to the description of this mod, even though it was not. The powerful open-source mod manager from Nexus Mods. RS Children Overhaul (Select USSEP Patch) Immersive World Encounters SE + RS Children Patch and Open Cities Patch. This method no longer requires certain Dawnguard NPCs' references as persistent objects. FNIS config. 스카이림 각지에 약 70가지의 새로운 랜덤 이벤트를 추가합니다. FaceGens regenerated for Ethereal Elven Overhaul to include some new NPCs. http://facebook.com/brodual Follow us on Twitter! 이웃추가. Добавляет случайные встречи (Удалил) (Triumvirate - Mage Archetypes, Mysticism - A Magic Overhaul, Shadow Spell Package. Beyond Skyrim - Bruma SE. ETHEREAL CLOUDS - Special Edition. Use Immersive World Encounters instead for random encounters, it's a much better mod. Amazing Cast of Immersive World Encounters". [*] The Brawler NPCs are now set to level 5, powered down from their previous level, 10. Created a few new NPCs that can spawn as members of travelers in the new WE "A Band of Wanderers of Skyrim feat. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. Page 2 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #61464892. In a nutshell, this small patch allows you to give health potions added by Complete Alchemy Overhaul (CACO) to the wounded NPCs in the new Encounters. 7. This is not caused by direct incompatibility with Ultimate Combat. Please read the Changelog for detailed information about this update. [*] In "Necromancers trying to resurrect a dead body" Encounter event, 2 Necromancers not trying to resurrect a dead body has been fixed. FNIS extra shit. [+] New World Encounter Events: "Left for Dead" have been activated and added to the mod. A CCC page directed me here. Further additions to these events will be made in the near future, as there are still some dialogue not yet voice-acted. [+] 1 new Encounter event "Bandits with Prisoner" has been added. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. [+] New Encoumter event with quest "Outbreak" has been activated and added to the mod. This update corrects this issue. Log in to view your list of favourite games. [*] Many revisions, rewrites, typo-fixes have been made to many new dialogue lines. Summary: This update contains a large number of edits, fixes, and improvements to the existing features and adds 7 new Encounters and 2 follow-up quests. [-] All changes made to the vanilla Interaction "Steal, Thugs hunt Player" has been removed. Like us on Facebook! [*] In "Thieves Guild Interaction" Interaction event in cities, the method for choosing a random Thieves Guild NPC has been changed. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. It also enables Delvin Mallory to be selected as one of the thieves that might appear in cities. Dozens of fixes to quest aliases, script fragments, dialogue conditions, actor base information, and so much more. Log in to view your list of favourite games. 본문 기타 기능. But there is another issue. [*] In "We Are the Children of Skyrim" and "We Are the Imperial Legion" follow-up quests, new possible endings involving the Captive NPCs has been added. Casting Call Club - Create voice work, casting calls, and audio projects. More Tavern Idles - SSE Port. [+] New World Interaction Event: "Armored Troll" has been activated and added to the mod. Members 9,155 posts In response to post #83065058. The toggle option for Faction Encounters and NPC Encounters are now the same. Smooth Sky Mesh SSE. I wasn't happy with my sloppy writings in these quests. Mod author probably also gave my save file STDs when he fucked my game. Immersive Random encounters is way better then I expected. Back to top #1297 Kulharin Posted 28 September 2020 - 12:48 AM. I was already aware of this issue caused by Ultimate Combat before the initial release of the mod. 0:41. More info is available in Changelog. Immersive World Encounters SE. FNIS output. Ultimate Noble Beds. They will be permanently removed from the mod in the future update along with events with an un-voiced NPC named Baku, which would have several new Interactions and Encounters associated with his human growth. Copyright © 2021 Robin Scott. With this update Immersive World Encounters adds roughly 70 Encounter & 16 Interaction events, featuring 17 voice actors for the voices of the new NPCs. Today, I have a very special offer for all talented, passionate voice actors who are looking for an opportunity to give their voices for Skyrim … Summary: Dozens of major improvements and fixes. [*] In "Cities of Thugs" custom-voiced Interaction event, one of the dialogue lines has been re-written and re-recorded to address a minor wording issue. Spoiler. This will be the last "bug fixes & improvements" update. Immersive World Encounters (Skyrim Big-Sized Mod) [+] Mainly a note for my fellow translators out there - A new unvoiced quest "Guardian of My Life" has been added to the mod. The file is extremely small and marked as esl. [*] Adventurer NPCs who can be met during the new Encounter and Interaction events such as "Fellowship of Fighters" have been given appropriate combat skills in an attempt to make them more powerful. Summary of Bugfixes: I did my best to address all known issues of this mod to date. Also it is now rarer to see him in the new Encounters, accordingly to his lore which states his duty to protect Night Mother prevents him from taking contracts. Mid-game update is safe, you do NOT need to make a clean save. Immersive World Encounters SE 日本語化対応 クエスト - Skyrim Добавлены новые случайные события, в том числе и вдали от дорог. This method no longer requires certain Thieves Guild NPCs' references as persistent objects. (Will be added) Immersive World Encounters SE (done) Had a few new encounters. Copyright © 2021 Robin Scott. Dark Brotherhood Encounter event, the method for choosing a random Dark Brotherhood NPC has been changed. [*] In "Watch the Shadows!" [+] Several new NPCs with both vanilla and custom voices has been created and added to LeveledCharacter lists and new quests. テストができないので何かお困りでしたらご報告お願いします。Nexusは日本語入力ができないのでDiscordのSetteもしくはローマ字入力で投稿してくださっても結構です. Alternate ESP for Cutting Room Floor is no longer required as it has been made fully compatible with this update. … Audition for voiceover roles and find voice actors. Introducing 3 new character voices: Male Thug, Male Dark Elf, and Female Dark Elf. 2018. [*] Many of the quest aliases had various, minor ~ major issues and now are fixed. Page 72 of 131 - Immersive World Encounters SE - posted in File topics: Hello !Ive been using your mod for 70-80 hours now or so and I love it. Please read the Changelog and the updated Articles for detailed information about this update. [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, the method for choosing a random Dawnguard NPC has been changed. [스카이림 LE/ SE] Immersive World Encounters 한글화 (2019.7.28 v2.3 ) 지즈. [*] In Vigilants of Stendarr Encounter events, an issue with alias conditions that might have caused Vigilant Tyranus to appear even though he was killed during "The House of Horrors" quest has been fixed. Skyrim’s modding community continues to thrive well over seven years after The Elder Scrolls 5 released so long ago. The quest is deactivated for now until the voice acting is done. [+] New World Encounter Event in Solstheim: "Drinking Buddies in Solstheim...Part 2" has been activated and added to the mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A plague spreading across my Skyrim. [-] All changes made to the vanilla Encounter "Thalmor vs Player" has been removed. Amazing Cast of Immersive World Encounters". Modified the new WE with Werewolf actors to prevent them from spawning as Werewolves before their transformation begins. They all worked fine and improved the 'feel' of the world. [+] New World Encounter Event: "Wizards Hold Up" has been made from scratch and added to the mod. Will be added. Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". Smoking Torches and Candles (done) - Subtle but good. [-] All Interactions and Encounters with Monica are now deactivated and won't be triggered anymore. I have World Encounters set to 15%, but it seems every visit to Whiterun has several guards chasing after 3-5 thieves. Page 112 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #80766363. 2K Glowing Staffs BlockStealSE Lite - No accidental theft Butterflies Unchained Coldhaven - A Vampire City Dust Effects by HHaleyy FleshFX New Beginnings - Live Another Life Extension SSE Improved Horse Step Sounds The Get Both Rewards Series Unofficial Material Fix Voltage Mod Recommended By Dev Team … DIVERSE SKYRIM SSE. I'm gearing up for another Skyrim playthrough and one thing I haven't done a lot of dabbling in is mods that add new creatures to the game world. PapyrusUtil SE - Modders Scripting Utility Functions. [*] In the Quest "Bounty Hunt", an issue with the message box containing an empty alias name has been fixed. Immersive World Encounters SE More Interesting Loot Reborn SkyRem Series Mods Tested. [*] A few new MCM toggle options were added. I cant interact with the bear trap and healing hands doesnt help. Palaces and Castles Enhanced (링크) 를 제작한 SetteLisette의 신작으로 Extended Encounters (링크) 에 영감을 받아 제작했다고 합니다. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This page was last updated on 07 January 2021, 7:12AM, WEHealingPotions Patch - CACO [version CACOv2], WEHealingPotions CACO Patch [version CACOv2], WEHealingPotions CACO Patch [version CACOv1], Immersive World Encounters SE - Japanese [version V2.3], Immersive World Encounters SE [version V2.3], Immersive World Encounters SE - Japanese [version V2.2]. [*] NPCs with no combat style has been fixed. The SEQ file included in the V2.0 was the same as the one from the LE version, resulting in the new NPCs not using the generic dialogue. #80768603 is also a reply to the same post. Oddly, these thieves are unaggressive and simply run away from the guards/player, never attacking even when cornered. [+] 1 new Interaction event "She Is My Wife" has been activated and added to the mod. I dont wanna just put him out to the pasture! SetteLisette wrote: Hi! Mid-game update is safe, you do NOT need to make a clean save. (Их пока нет)) Apocalypse - Magic of Skyrim, Elemental Destruction Magic. This has allowed me to add several more of new events by recycling these now-redundunt events. - 53 Skyrim Immersive Creature (SIC) +Wild World - Beasts of Tamriel Patch +SkyTEST Beasts of Tamriel Patch +(NEW) Beasts of Tamriel +Wild World - Revenge of the Enemies Patch +200. Vulturees on Immersive World Encounters SE. [*] Many technical changes and improvements were made to the Encounters "We Are the Children of Skyrim" and "We Are the Imperial Legion" and their follow-up quests. My name is Sette, a mod author for Skyrim. So I love the Immersive World Encounters mod, because basically everything in it enriches the game and makes it feel alive. Activated 1 new Encounter and 1 new Interaction events where you'll see NPCs with these voice types. Summary: This update contains a moderate amount of fixes and improvements and aims to further polish this mod up to my current standard. (outlander > outsider). Tint layer errors in several NPCs are fixed. [+] Added an MCM toggle option for the new Blades Faction Encounters (was supposed to be added in V2.1 but accidentally left out), [*] Fixed an issue with 1 dialogue option in the new Quest "Fellowship of Fighters.". [*] Encounter "Necromancers trying to resurrect a dead body" was 2 separate quests in prior to this update, but now is merged into 1. Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. The voice actors did an amazing job. Summary: This update contains a moderate amount of fixes and improvements. With this update Immersive World Encounters adds roughly 70 Encounter & 16 Interaction events, featuring 15 voice actors for the voices of the new NPCs. [*] Fixed an issue with the new Interaction "Thieves in Towns" where NPCs that cannot be interacted with can be chosen as the owner of the stolen token. [+] New World Encounter Event with Quests: "Fellowship of Fighters" has been activated and added to the mod. [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, a small issue with the Armored Troll following too closely to Gunmer has been fixed. To update, just overwrite everything. [+] New World Encounter Event with Quests: "We Are the Imperial Legion" has been activated and added to the mod. - … With this version this event is changed so that once Player has witnessed the Husband and Wife having a conversation, this event will no longer be triggererd. Immersive World Encounters aims to enhance your game-play experience to be more diverse and engaging by adding more than 70 new random events as well as modifying some of the vanilla events. The powerful open-source mod manager from Nexus Mods. Most of these can be tweaked (usually via MCM) to either be super intense or just a light change for those more easy-going role-players. PC Classic - Discussion I am well aware this mod hasn't exactly flown under the radar, it has revived thousands of endorsements sines it was first released less then a year ago, but god damn if you haven't already do … (Female Breton, Female Commoner, Female Commoner Accented, Female Dark Elf, Female Khajiit, Female Warrior, Male Boy 01, Male Boy 02, Male Commoner Accented, Male Dark Elf 01, Male Dark Elf 02, Male Khajiit, Male Orc Ranger, Male Orc Strider, Male Soldier, Male Soldier Nord, Male Thug). All rights reserved. Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. [*] An issue with Cicero may appear in some of the Dark Brotherhood Encounters despite the outcome of some ongoing Brotherhood quests has been fixed. [*] Many technical changes and improvements were made to the Encounter "Fellowship of Fighters" and its follow-up quests. Fores New Idles in Skyrim SE - FNIS SE. [*] Certain NPCs used in Encounter and Interaction events that were using "TreasCorpse" vanilla actors as base actors are no longer using them as templates. Page 110 of 135 - Immersive World Encounters SE - posted in File topics: Anyone know if a Wounded Wolf thats stuck in a bear trap came from this mod? [*] Changed the name of 1 Quest as follows: "Blades on the Hunt" > "Dragon Hunters". [*] "Bards of Solitude" Interactions will no longer be triggered when it's raining in Solitude. [*] Encounter event with Hireling NPCs was 2 separate quests in prior to this update, and could only spawn vanilla Hireling NPCs. - 64 Revenge Of the Enemies Legacy Version 1.95 Modified SE +199. [*] Encounter "Wizards Hold Up" will no longer be triggered after choosing certain dialogue options with the NPCs. [*] In "Watch the Shadows!" - 41 Convenient Horses +188. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. - 62 OBIS Special Edition +(NEW) Simply Faster Horses +189. This method no longer requires certain Dark Brotherhood NPCs' references as persistent objects. All rights reserved. #83074888, #83077728, #83165048, #84767103, #85001683, #85168018 are all replies on the same post. Intended to be the last "V1" update, before the next bigger-than-ever V2 update. Summary: This major update brings about 7 (+2 variants and 6 follow-up quests) Encounter and 2 Interaction events with over 1000 lines of newly-written and vice-acted dialogue, as well as a large amount of improvements, optimizations, and fixes to preexisting features. Stunning Statues of Skyrim. When considering “immersion” (the Skyrim equivalent of overused jargon like “synergy” and “buzzword”), it can seem to be more geared towards hardcore gamers. Sounds like either Immersive Patrols or a civil war mod to me. Version V2.2. +Wild World - Skyrim Immersive Creatures Patch +187. Hidden Hideouts of Skyrim SE. JK's Skyrim. More info is available in Changelog. 7. Even Better Quest Objectives SE. Beatria will be in the new version which Im still working on. 1 unnecessary edit has been removed from Open Cities patch . Maybe one in 40 times would be immersive. Just found out Extended Encounters was the cause of the CTDs i've been having. [+] New voice types and their generic dialogue (greeting, combat, detection) lines have been added: This mod now has 17 voice types with their respective generic dialogue. https://www.nexusmods.com/skyrimspecialedition/mods/18330?tab=files Much praise for the VAs for their hard work and their level of dedication!! Skyrim 3D High Hrothgar Steps (done) - Much better (Will be added) Skyrim 3D Rocks (done) - Doesn't do that much for us. [*] Another attempt has been made to fix an issue reported on SSE version of the mod in which the game might crash during the "Prisoner being escorted by Housecarls" Encounters.

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